Show your style in BMX Freestyle

Are you into sports? Do you like bicycles? Ride that bike on and show off you stunts in BMX Freestyle game. At the beginning of the game, you can choose your BMX bike, your rider and your stage where you will do your stunts. You are given a limited time to make your best and show epic stunts. And as you perform, collect power-ups to boost your performance and coins to get higher score. If you achieve your target score and completed your mission, new bikes, riders and stage will be unlocked.


The challenging part in delivering the cargoes and your truck is that the cargoes are at the back of the truck which is open as the truck will pass along a very bumpy and steeply high road. The cargoes are likely to get out from the back. The truck could turn over because of the road. Drive the truck without the cargoes falling from the back and try to travel with speed without the truck being damaged.



Retrieve the ice cream in Fancy Pants World 2

Oh no! The angry bunny stole Fancy Pants’ ice cream. You must help him retrieve it! In Fancy Pants World 2, you get to immerse yourself in the wonderful game once again. Packed with more challenges, you will surely enjoy this game more than you enjoyed the first one. Help Fancy Pants retrieve his ice cream by running and jumping around to defeat your enemies and overcome all the difficult and challenging obstacles.


You will also have a lot of moves you can use to do this so it really sounds fun, right? Right! Also don’t forget to collect coins in order to buy upgrades. To know more about the storyline, gameplay and visual effects of the game, click the link that will be provided:

What are you waiting for? Click the link now to know more about Fancy Pants World 2!

Build the castle in Jewel Match 3

This is an exciting game named Jewel Match 3, the 3rd part of the series Jewel Match. Did you enjoy yet the mesmerizing world? Do you know what is that? Make sure to learn some basics about the mesmerizing and then try this game to play. You are going to play with dazzling gems and your duty will be matching them.


Make sure to restore the land to its glory that it had in the past in this amazing 3rd edition of the series. Make some research and find in many fantasy places to find new magic and spells.

One of your duties in this game is planting the gardens and building the castles. You have to build more than 5 castles as they have been destroyed and the player will have to rebuild them. It has much fin so enjoy now

Be a Hero in 3 Foot Ninja II

This entertaining 3-foot ninja 2 will definitely give you thrill and excitement while playing. It is not just an ordinary game that will test your fighting skills. It will also bring you to a setting where ninjas are heroes.


It is synchronized with a story that has five chapters. Your main goal is to save the princess and the people from the Dark Lord while fighting the dead and mutated warriors. Moreover, while you are in your journey, you can find bonus pieces of gold and potions that can help you on your mission.

You can use the arrow keys to walk, jump, and flip your ninja and keys A, S, D to fight and slash your enemies. You can also use space bar to crouch and block to protect yourself. So, what are you waiting for? Head to the princess and be a hero to save your land from the Dark Lord

Star Wars Battlefront

As with many games when they’re first released, I was in love with Star Wars Battlefront at launch. Beautiful graphics, compelling game modes, and exciting action were everything I had hoped for since the beta. Unfortunately, now that I’ve spent some time in the game, I’ve found that I’m falling out of love with Star Wars Battlefront, and here’s why.

First and foremost, the spawns in Star Wars Battlefront are absolutely atrocious. This is something I hope EA and DICE are working on right now because it needs to be fixed ASAP. It seems everyone now knows exactly where the enemy will spawn, making it super easy to spawn trap players and go on crazy killstreaks. While this may seem fun for those who are doing it, it seriously kills any enjoyment for those who are getting killed over and over as soon as they spawn.

Now I know many gamers will say it’s EA and DICE’s fault, and players shouldn’t be blamed for taking advantage of an exploit in the game, and I agree. It is the fault of EA and DICE and I hope they make a quick adjustment. But when players milk those issues for their own gain, it makes the game incredibly unfair for everyone else, and ruins the experience.

Next up is the explosive spam that happens in the game. Unlike other first-person shooters that only give players one or two grenades, Star Wars Battlefront lets players have an endless number of grenades. All players need to do is throw a grenade, wait around a corner for 15 seconds for the explosive to cool down, and throw again. When five or more players are together and taking turns throwing grenades, there’s an endless number of explosives that come your way and make it very hard to enjoy the game. Couple this with the spawn trapping, and it’s a recipe for frustration and rage quitting.

Another thing that’s started to suck about Star Wars Battlefront is the lack of people playing the objective. Most of the game modes in Star Wars Battlefront are objective based, and require teams to work together to win. Unfortunately, many players treat Star Wars Battlefront like Call of Duty and spend their time running around trying to get a high kill/death ratio, rather than trying to win the game. This is a massive turn-off for gamers like me who like working together with teams to achieve the goal of the match and win. But that’s hard to do when no one is interested in playing the objective.

Finally, the lack of weapon customization has gotten to me. When I first started playing Star Wars Battlefront, I didn’t mind the fact that we couldn’t customize weapons with sights and attachments like in other shooters. But after spending a couple dozen hours in the game, I’m bored of the weapons. And without any way of customizing them, there’s not much I can do to combat that boredom. It also means pretty much every player in the game is using the same two or three overpowered weapons, and neglecting every other blaster in the game.
Sure, EA and DICE could try to better balance the weapons, but if they do that, what’s the point of having multiple weapons? Having weapon attachments allows players to use a myriad of weapons because they can change the ways those weapons act with customization. Maybe we’ll get lucky and the developers will start adding weapon attachments in DLCs or updates.

Ultimately, what started as a wonderful love affair has turned to a sad and pathetic separation. I’m falling out of love with Star Wars Battlefront, and I’m not sure there’s much that can bring me back. Which is really too bad, since I had high hopes for this game. Hopefully EA and DICE are hard at work on the next Battlefield and I can have my dreams revived for another great, team-based shooter.

What do y’all think? Do you agree with my assessment, or do you still think Star Wars Battlefront is amazing? I’d love to hear your perspective in the comments

The Witcher 3

Looking back over my last 60 hours with The Witcher 3, I feel a bit like its wandering protagonist: A very attractive man standing alone on a hilltop, looking out over a vast kingdom, unsure where to begin.

Just kidding; I look like garbage right now. I’ve spent the last week and a half mostly shut in my apartment, blinds drawn, headphones on, eating potato chips and staring at my television. Over something like five dozen hours, I’ve killed countless monsters, saved scores of villagers, shagged a sorceress or two, and finally watched the credits roll. I’ve seen a fair chunk of The Witcher 3, but I’ve also left a substantial amount of it unexplored.

The Witcher 3: Wild Hunt is an open-world role-playing game that casts you as a legendary and sexy monster hunter named Geralt of Rivia. You spend most of the game guiding Geralt as he explores a collection of massive open outdoor areas, taking on quests, slaying monsters, talking with people, making difficult moral choices, and gradually leveling up his gear and abilities. Basically, doing the whole RPG thing.

Let’s start by getting my recommendation out of the way. Should you play this game?


he Witcher 3 is a wholesale improvement over the already-good Witcher 2, combining the free-roaming exploration of Red Dead Redemption with the complex branching storytelling of a Dragon Age and the tightly designed melee combat of a Monster Hunter or a Dark Souls. It doesn’t always execute those things as well as the games from which it draws inspiration, but thanks to some sharp writing, smart design, and marvelous technical wizardry, Wild Hunt is engrossing despite—and even occasionally thanks to—its many familiar elements.


Wild Hunt was developed by Polish video game studio CD Projekt Red. Like the first two Witcher games, it’s based on the works of Polish fantasy author Andrzej Sapkowski, though it uses his books as a springboard for its own tale, rather than directly adapting them. Think of it as fairly standard dark fantasy mixed with a healthy dose of grim Eastern European fairy tale. There are dragons and mages and elves and dwarves, right along with witches who lure children into the wilds and mischievous grubkins who haunt houses and torment people’s dreams.

The resulting milieu has a dash more personality than your average fantasy video game—there’s a reason the Polish Prime Minister gave President Obama a copy of the second Witcher game as a gift. If gaming’s fantasy genre at times resembles a collection of chain restaurants, The Witcher is an unexpected serving of local cuisine.

Geralt is a Witcher, one of a now-defunct line of genetically-mutated warriors originally created to hunt and kill the beasts that infest the world. (The world, in this case, is known simply as “The Continent.”) At the start of the game, a great southern empire called Nilfgaard is steamrolling its way northward, conquering or killing everyone in their path. The conflict mostly serves as the backdrop for a more personal story, as the Nilfgaardian emperor summons Geralt and charges him with tracking down a young woman named Ciri—née Cirilla Fiona Elen Riannon—the emperor’s daughter and heir. Ciri was last seen somewhere beyond the Nilfgaardian lines, in the Northern Kingdoms that continue to fight for independence.

Geralt’s task is immediately complicated by several factors: 1) That Ciri possesses some immense but little-understood cosmic power; 2) that for reasons unknown, Ciri is being pursued by an unstoppable interdimensional attack squad known as The Wild Hunt; 3) that the sorceress the emperor has enlisted to aid Geralt in his quest is Geralt’s own lost love Yennefer; and most of all 4) that Geralt raised and trained Ciri himself, and thinks of her as his own adopted daughter.

From there, Wild Hunt races outward toward all points of the compass. The resulting tale is remarkably dense and far-reaching, sweeping up dozens of characters across several warring nations, all while straining admirably to resolve numerous lingering plot threads from the first two Witcher games while maintaining focus on the father and daughter at its emotional core. No story could accomplish so much with perfect grace, but I was surprised by how close Wild Hunt came, and how often.

Despite its grand scope and substantial cast of characters, Wild Hunt is a lonesome game. Geralt is an aging member of a dying race; he’s an outcast from society and a warrior without a master. In this, he embodies the complementary and familiar archetypes of the wandering ronin of Japanese fiction and the lone gunslinger of wild west cinema

Wild Hunt’s geographical size is impressive on its own—this game is much larger than previous bragging-rights-holders like Skyrim and Grand Theft Auto V, and it feels it. That immense size doesn’t just exist for its own sake; it serves an important function in the game’s overall design and effect. Wild Hunt conjures the illusion of an actual kingdom full of actual villages populated by actual people, and through sheer size effectively conveys the feeling of wandering an endless wilderness.

Each of the game’s many small villages offers something new; a man will flag you down, asking for help dealing with a beast that’s been killing his livestock. Or maybe a merchant’s wagon will have gone missing and she’ll offer Geralt some coin to track it down. Perhaps one village will have a message board covered with notes left by the villagers: Please stop stealing milk from my cows; has anyone seen my lost hat; can someone help out with the bog wraith that keeps killing people? The villages all start to blend together, effectively conveying the feeling of a war-torn kingdom full of shitty little villages populated with desperate people.

Through all of that, Geralt rides alone. He enters each new village or encampment atop his horse, and every time, the moment feels iconic. Here is the lone swordfighter, the mysterious stranger, coming to bring justice. Witchers are reviled by most common folk, viewed as mutated abominations. Passersby will spit on you as you pass or call you names once your back is turned. Over time, those you have helped will call out to you as well—you may pass through a village and hear someone thanking you again for your help—but by and large, the message is clear: These people do not love you. They may need your help, but they do not want it. You will never belong.

Sonic the hedgehog 2006

If there’s an award for Most Ruined Video Game Franchise, Sonic the Hedgehog might just take the cake. The Sonic franchise isn’t bad just because of all the meaningless, cardboard cut-out characters that sport the mental capacity of a wet mop. It’s not just bad because of the endless stream of sequels that have struggled and gasped for relevance in a time where sassy video game mascots just don’t sell video games like they used to.


The fact is that Sonic the Hedgehog as a series has suffered in so many immeasurable ways. And while some may argue this drop in quality may have begun with the Sonic Adventure entries on the Sega Dreamcast, those games were, for their time, still respectable, if not in some ways very bold.


The 2006 reboot is really where the well got poisoned. It features creepy hedgehog-to-human relationships, horrifying controls, and abominable characters. And that’s just the start of a terrifying spiral into the insanity that is that game. Every minute played makes a gamer question how it possibly made it out the door, and on two brand new platforms (Xbox 360 and PlayStation 3) no less.

No Sonic game (except the arguably enjoyable Colors and Generations) has been worth writing hom